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SlamDunk Guide

source: author: time:2025-01-06 17:05:48



1. Potential and characteristics
Novice into the pit after many people will take a detour on the potential problem, it is necessary to popularize the knowledge.
1. There are three types of basic potential: center, forward and guard.
Among them, the center point bounce type and strength type, the main bounce is: long hair sakura, presbyopia, Gaosha, Oda, kakuta.
The strength type is mainly red wood, fish column, buti cherry wood, advanced flower shape.
The selection of characteristics is the place where the characteristics of different centers are reflected, such as the big recruit valuable fish column often brings more cheers, the inch head that can attack and defend well often brings swingers, and the advanced flower shape will bring makeup baskets, etc., of course, this is built on the premise of the strength type with card position and the bounce type with the punch plate. The potential of the forward is more general, among which the most commonly used are shooting, bouncing, blocking, etc. The early universal set is CIC, transmission and control, immunity, now the performance has been much worse than before, it is best not to waste resources to upgrade, especially as the first set to upgrade.
Front characteristics versatility is also larger, basically swing man, shot blockade, ace mission is the most commonly used, but there is an alternative need to take out alone, that is, Chi, Chi as a defensive player, the current energy set is the most suitable for him, he is also the only player in the striker to use energy set, in addition to the blue belt physical stamina (+30 energy), Traits often lead to cheers, and the rest depends on personal preferences, or rebounding, or blocking shots.

Guards are divided into point guards and point positions, point guards have good steal ability, point positions have good three-point ability, so the potential is basically divided into three-point sets and steal sets.
There are two different point guards, Mu and Teng Zhen, Mu is a role between the guard and the forward, Teng Zhen is a player with both point guard and point function, so the potential of Mu often has two kinds, one is the shot, pass control, steal, one is the shot, bounce, block shot, the trait is necessary cheer, the rest to swing man, catch the king, watch the back, shot blocking and so on the most common. It depends on how you play. Rattan really is basically a pure three-point set or three-point two-point mix, but the yellow potential with 30 three points is basically a consensus, no three-point threat of Rattan really is basically waste, will be regarded as a pit by other teammates, but a three-point threat does not mean that you go to the wave, pay attention to the distinction. Rattan is basically with more tackles, because there is no blocking skills (advanced may have), blocking power is far less than grazing, so the defensive means rely on tackling and intercepting.
The characteristics of the point guard are basically to ensure a certain shot, or the open iron is too hurt, so the most often taken is the swingman, the ace mission, the king of the catch, the trust of teammates and the open shooter.
The characteristics of the points are basically feel to improve, never give up, ace mission, of which Shiozaki can take the bottom corner three points, others are not suitable.

The alternative is Mitsui Shou, he needs a set of exclusive potential, is the energy set, such Mitsui is qualitative change, of course, you need to advance, not advanced Mitsui is just a poor offensive and defensive role, Mitsui in addition to blue 30 energy, characteristics of the secret weapon, the light of hope, cheer is the most commonly used, but even full of potential and talent advanced Mitsui, No brain top shot is also a pit, play the game with the head, not the head.

After the version is updated, the system task will send 30 five-level potential, that is, everyone has a set of 300 potential, so those who have been using one or two hundred potential players, combined with the potential they have in their hands, for a new set of practical potential, old players see the highest potential of more than 100, more than 200 simply headache, even in the potential 300 period, The potential below 270 will also be regarded as low potential, not to mention now, if you are still holding one or two hundred potential mixed, then do a good job of back pot consciousness.

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